AI Insights · Timothy · January 2022
Top 5 Roguelike Games on Android in Belgium Q4 2021
Discover how the top 5 roguelike games performed on the Android platform in Belgium during the fourth quarter of 2021, with insights on downloads, revenue, and active users.
The fourth quarter of 2021 saw notable performance trends for the top roguelike games on the Android platform in Belgium. Here, we provide a detailed look at the weekly downloads, revenue, and active user metrics for these top games, based on data from Sensor Tower.
RAID: Shadow Legends from Plarium Global Ltd experienced a significant increase in weekly revenue, peaking at approximately $30.7K in the final week of December. Weekly downloads showed a steady trend with a notable increase to 1.5K in the last week of December. Weekly active users also saw a rise, starting at 4.5K and ending the quarter at around 4.9K.
Hero Wars: Alliance by NEXTERS GLOBAL LTD exhibited a peak in weekly revenue of about $18.8K in the final week of December. Weekly downloads demonstrated growth throughout the quarter, reaching 1.5K in the last week. Active users fluctuated but ended on a high note, with approximately 5.4K users by the end of December.
AFK Arena from LilithGames saw weekly revenue peak at around $10.4K in the last week of December. Downloads remained relatively stable, with minor fluctuations, ending the quarter at 219. Weekly active users showed a slight decline over the period, from 4.9K to approximately 4K.
Saint Seiya Awakening: KOTZ by Yoozoo (Singapore) Pte. Ltd had its highest weekly revenue in the final week of December, reaching about $7.8K. Weekly downloads remained low but stable, with a peak of 44 downloads in the weeks of September 27 and December 20. Active users decreased slightly over the quarter, from 3.9K to 3.2K.
Mobile Legends: Adventure from Moonton showed a notable increase in revenue, peaking at approximately $7.9K in the final week of December. Downloads saw a significant spike in the week of December 20, reaching 653. Active users also peaked during the same week, climbing to 2.1K before slightly tapering off to 1.7K by the end of the quarter.
For more detailed insights and data on app performance, head over to Sensor Tower.